论教育游戏及其在英语教学中的应用_英语论文.doc

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  • 更新时间:2017-09-08
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Abstract

 

With the development of social information, new technology and media have attracted more people’s attention. Meanwhile, people gradually realized that education plays a quite important role in the future development. In this context, educational games ,as new factors of means of teaching ,became such significant roles of language teaching and learning, especially for English as a Foreign Language Teaching(EFL Teaching). Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value, including online games, software games and those new educational medias. While the applications of educational games in English Teaching classrooms have become symbols of advanced teaching and learning. Nowadays, in EFL Teaching class, using educational games as auxiliary teaching means, teachers pay more attention to students’ learning interest and the self-motivation to learn. 

    This thesis’s main purpose is to study the definition and characteristics of educational games. Then the thesis is going to talk about the origin and development of educational games abroad and at home, and with the analysis of specific applications abroad and at home, the last part of the paper seeks to find out how to make educational games better applied in language learning, especially in EFL Teaching class. Meanwhile, advanced computer technology is an opportunity for the development of educational games. Therefore, based on the current situation in China and foreign countries, the study will analyze the future development and prospect . 

However,there are still some problems to solve, such as the immature of technological supports. Therefore, the thesis gives several suggestions: for educational games developers, they are supposed to develop and create different kinds of games with educational purposes, making them applied more in class; for educators, they should encourage students to participate in the textual environment in educational games; for students, they are suggested to learn while playing with the help of educational games and give immediate feedback for teachers. 

 

Keyword: educational games; the EFL teaching; computer technology; application and practice; development and prospect

 

Contents

Abstract

摘  要

1. Introduction..1

    1.1. Background and Objective of the Study.1

   1.2. Significance of the Study2

1.3. Structure of the Thesis.2

 2. Literature Review .3

    2.1. Introduction to Educational Games..3

       2.1.1. Definition3

       2.1.2. The Origin and Development4

       2.1.3. Comparison with Traditional EFL Teaching Games.4

       2.1.4. Classification of Educational Games5

       2.1.5. Characteristics and Advantages..5

    2.2. Theoretical Framework and Mechanism6

       2.2.1. Drive Theory.6

       2.2.2. Flow Theory..7

       2.2.3. Hierarchy of Human Needs .8

    2.3. Relevant Studies of Educational Games Abroad and at Home..9

       2.3.1. Relevant Studies of Educational Games Abroad..9

       2.3.2. Relevant Studies of Educational Games at Home10

       2.3.3. Comparisons of the Studies Abroad and at Home10

  3. Applications of Educational Games in EFL Teaching Abroad11

3.1. The Development of Applications in Educational Games Abroad..11

3.2. Examples of Applications in EFL Teaching Abroad12

   3.2.1. Games-to-Teach Project in the U.S..12

   3.2.2. Enlight Entertainment in Canada13

3.3. Summary 14

  4.Application of Educational Games in EFL Teaching at Home..16

    4.1. The Development of Applications in Educational Games at Home.16

4.2. Examples of Applications in EFL Teaching at Home17

   4.2.1.Online Educational Game---Wawayaya17

   4.2.2.Educational Game Website---K2play Happy Learning.18

4.3. Development and Prospect of Educational Games in China.19

   4.3.1. Analysis of the Application in EFL Teaching19

   4.3.2. Necessity of Developing Educational Games Theories19

   4.3.3. Prospect and Suggestions in EFL Teaching20

4.4. Summary..20

 5. Conclusions.21

 References.22


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